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We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

By far the biggest announcement is the fact that beginning next year, all Universes Beyond releases produced going forward will be legal in all formats, including Standard
That may not seem like much for $49.99, but as a collector's item, the D100 box set seems well worth it
Over the years, each of Magics five colors have formed their own identity that shapes archetypes, patterns of play, and ultimately tells players what to expect when playing with or against that color