Our deck's win con is combat damage: we're looking to vomit out a whole bunch of auras on the battlefield, slap one of our game-ending aura buff spells like Auramancer's Guise, Ethereal Armor, All That Glitters, or even the equipment Helm of the Gods, and swing out for massive damage
Sephiroth, the Savior (Atraxa, Grand Unifier) Atraxa, Grand Unifier decks tend to be flicker soup exploiting the obscenely powerful enters ability on their commander
You could choose to play Helix Pinnacle during your second main phase too, I imagine
You win by getting rid of a character from your opponent's board, but they win by getting another card in their inkwell
Whether you're hosting a casual weekend draft at a friends house, or stockpiling for the next gathering, theres always one burning question about obtaining product: how much should you pay for a booster box of Magic cards