Artifact Color tag templates(None) Everflowing Chalice Multikicker (You may pay an additional any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked
We can't predict how results will fall, but we'll benefit from each uncontrolled outcome all the same
This new version of Tinybones helps mitigate that by offering you card advantage when your opponents discard and giving you an ability that can consistently guarantee you three discards

This decklist is not a card-for-card product display but is representative of the cards found in the deck.) 1 Eriette of the Charmed Apple 1 Light-Paws, Emperor's Voice 1 Kor Spiritdancer 1 Greater Auramancy 1 Lord Skitter's Blessing 1 Goldmire Bridge 14 Plains 1 Ossification 1 Planar Disruption 1 All That Glitters 1 Stab Wound 1 Command Tower 1 Dead Weight 1 Silverquill Campus 1 Arcane Signet 1 Ethereal Armor 1 Transcendent Envoy 1 Kaya's Ghostform 1 Sram, Senior Edificer 1 Pacifism 1 Hateful Eidolon 1 Clawing Torment 1 Trespasser's Curse 1 Cooped Up 1 Petrify 1 Realmbreaker's Grasp 1 Eternal Thirst 1 Danitha Capashen, Paragon 1 Reprobation 1 Radiant Grace 1 Forsaken Sanctuary 1 Fungal Fortitude 1 Phyrexian Arena 1 Danitha, Benalia's Hope 1 Scoured Barrens 1 Angelic Gift 1 Prison Sentence 1 Rune of Sustenance 1 Thriving Heath 1 Torment of Scarabs 1 Katilda, Dawnhart Martyr 1 Demotion 1 Thriving Moor 1 Neva, Stalked by Nightmares 1 Vengeful Strangler 1 Candletrap 1 Curse of Leeches 1 Esper Sentinel 1 Hold for Ransom 1 Sunlit Marsh 1 Spellbook Vendor 1 Knight's Pledge 1 Gryff's Boon 1 Shineshadow Snarl 1 Orzhov Guildgate 1 Mire's Grasp 1 Lithoform Blight 1 Rune of Mortality 1 Heliod's Pilgrim 1 Killian, Ink Duelist 1 Shattered Sanctum 1 Swiftfoot Boots 1 Minion's Return 1 Withercrown 1 Not Dead After All 1 Forlorn Flats 1 Sentinel's Eyes 1 Raffine's Guidance 1 Necrogen Communion 12 Swamp 1 Temple of Silence 1 Heliod's Punishment 1 Minimus Containment 1 Slumbering Keepguard 1 Gift of Fangs 1 Snowfield Sinkhole Brawl Deck: A-Raiyuu, Storm's Edge Samurais and Warriors might start by attacking alone, but an extra combat gives them time to regroup and fight together as one

Nasty End - Drawing potentially three cards for just two mana is a hard rate to beat