Enter King The Luck, a YouTuber who set out on a quest to discover the most damage possible in each generation
This would probably be either "gain control of whatever until end of turn" or add or somewhere, depending on King Fjorn's ruthlessness, intelligence, or sailing skill
Whether you're looking to sell or invest, understanding these realities will help you make smarter decisionsand avoid costly grading mistakes
On the other hand, seeing effects go from common to uncommon (like Doom Blade) is much more controversial, and while almost unheard of, having effects go from common to rare feels horrible because players end up thinking, "Only a few sets ago, I opened this card as a common, and now it's eating up the rare slot where I'm supposed to get an exciting / powerful / playable card?" This psychological feel-bad sums up the biggest problem with the aftermath cards: they simply aren't exciting because nearly all of them feel like commons that you'll open in your rare slot
Vanquisher's Banner provides pretty much all you want from a support artifact: an anthem effect lord effect and a very solid draw engine to go along with it